This mode is almost worth admission price by itself. I could write an entire review for this mode, but I'll keep it short here. And the soundtrack takes a delightful jazzy turn, with plenty of bangers to enjoy. It's certainly much better than the uninspired 3D Land in that regard. Even though 3D World leans heavily on more generic themes and abstract, 'landmass floating in the middle of nothing' levels, that doesn't mean that effort and care wasn't put into the art direction of this game. That was definitely a genius move by Nintendo. One fantastic, game-changer tweak to this Switch port is the notable increase in the characters' movement speed, which almost makes this feel like a completely new experience (and a much more fun one). Getting used to the controls can be a little tricky, and even after 50 hours between both versions, I'm still often miscalculating jumps and falling of cliffs because of depth-perception issues due to the fixed camera angles. The final level probably is one of the hardest things to come out of a Nintendo game in my opinion. The difficulty is mostly low, but the game is very fun regardless. There's a good video by Game Maker's Toolkit that explains it properly. Stages in 3D World are elegant and simple, and they all follow the same formula: Introduce an idea, expand it, and finally twist it around. Having single, linear levels instead of ones that you re-visit allows for a very focused and refined level design. I love Mario games with atmosphere (like Galaxy) and exploration (like Odyssey), but sometimes you're just in the mood for something simple and straightforward like 3D World.
This is a game that goes straight to the beef: no cutscenes, no hub world, no level recycling, only jumping from new stage to new stage until the end. But like I said previously, that simplicity and the focus on action is what makes 3D World distinct from every other 3D Mario. I used to be very annoyed at the way that 3D World almost completely neglects the story/atmosphere/immersion factors from games like the Galaxies and Sunshine. Mario is originally about going from point A to B, and that is exactly what 3D World provides, but in a 3D environment.
3D World is simply put the purest 3D Mario game ever created (along with 3D Land).
#MARIO 3D WORLD VIDEOS SERIES#
What made this game disappointing back in 2013 is what makes it stand out from the rest of the series today. What made this game disappointing back in 2013 Like Videogamedunkey said, it is so much easier to appreciate 3D World now that Odyssey is out. Like Videogamedunkey said, it is so much easier to appreciate 3D World now that Odyssey is out. the browsers fury part is a brand new addition to the Mario 3d world, when the Mario 3d world part is more like a 2d Mario stretch to 3d (it's very fun to play) is the browser fury part more like an open-world that every time you fight bowser and defeat him you unlock a new part to the world that you can explore and get more shine sprites to fight bowser again and explore another island I really like the game and I recommend it to anyone that wants to play a Mario game a new and an old one. the game itself is very fun and innovative every new level feels like a new adventure. the only big change is the levels that required the WII-U gamepad have been changed so the platforms come automatically, I think that the change is good because it doesn't make the levels be cut out. the only big change is the levels that required the WII-U The Basic 3d World Game is Pretty fun Just like the original 3d world on the WII-U. The Basic 3d World Game is Pretty fun Just like the original 3d world on the WII-U.